This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 10%.
Decrease the recoil of Mag Dump by 50%.
Increase your Reload Speed by 5%.
Reset the Cooldown of Grappling Hook after falling to or below 10% Health.
Increase the Area of Effect of Explosive Dodge bombs by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 10%.
Decrease the recoil of Mag Dump by 50%.
Increase your Reload Speed by 5%.
Reset the Cooldown of Grappling Hook after falling to or below 10% Health.
Increase the Area of Effect of Explosive Dodge bombs by 50%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled when using Dodge Roll by 10%.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Dodge Roll by 4s if you hit an enemy with your first weapon shot after using Dodge Roll.
Reduce the Cooldown of Disengage by 5s.
Reset the Cooldown of Dodge Roll after dropping to or below 60% Health.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 12% for 2s after activating Conviction.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
Using an ability above Ire threshold Heals you for 225.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 10%.
Decrease the recoil of Mag Dump by 50%.
Increase your Reload Speed by 5%.
Reset the Cooldown of Grappling Hook after falling to or below 10% Health.
Increase the Area of Effect of Explosive Dodge bombs by 50%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 45%.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Increase your maximum Ammo by 30.
Increase your maximum Health by 300.
Apply a Knockback of 800 to enemies hit by Charge.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 45%.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Increase your maximum Ammo by 30.
Increase your maximum Health by 300.
Apply a Knockback of 800 to enemies hit by Charge.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 10%.
Decrease the recoil of Mag Dump by 50%.
Increase your Reload Speed by 5%.
Reset the Cooldown of Grappling Hook after falling to or below 10% Health.
Increase the Area of Effect of Explosive Dodge bombs by 50%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 10%.
Decrease the recoil of Mag Dump by 50%.
Increase your Reload Speed by 5%.
Reset the Cooldown of Grappling Hook after falling to or below 10% Health.
Increase the Area of Effect of Explosive Dodge bombs by 50%.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while in Automatic fire mode.
Increase the distance traveled by Explosive Dodge by 10%.
(223153) Increase the pull strength of Grappling Hook by 5%.
Increase your Reload Speed by 15%.
Reset the Cooldown of Grappling Hook after falling to or below 25% Health.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while in Automatic fire mode.
Increase the distance traveled by Explosive Dodge by 10%.
(223153) Increase the pull strength of Grappling Hook by 5%.
Increase your Reload Speed by 15%.
Reset the Cooldown of Grappling Hook after falling to or below 25% Health.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while in Automatic fire mode.
Increase the distance traveled by Explosive Dodge by 10%.
(223153) Increase the pull strength of Grappling Hook by 5%.
Increase your Reload Speed by 15%.
Reset the Cooldown of Grappling Hook after falling to or below 25% Health.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while in Automatic fire mode.
Increase the distance traveled by Explosive Dodge by 10%.
(223153) Increase the pull strength of Grappling Hook by 5%.
Increase your Reload Speed by 15%.
Reset the Cooldown of Grappling Hook after falling to or below 25% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while in Automatic fire mode.
Increase the distance traveled by Explosive Dodge by 10%.
(223153) Increase the pull strength of Grappling Hook by 5%.
Increase your Reload Speed by 15%.
Reset the Cooldown of Grappling Hook after falling to or below 25% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while in Automatic fire mode.
Increase the distance traveled by Explosive Dodge by 10%.
(223153) Increase the pull strength of Grappling Hook by 5%.
Increase your Reload Speed by 15%.
Reset the Cooldown of Grappling Hook after falling to or below 25% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Activating Dodge Roll heals you for 300.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase the distance traveled when using Dodge Roll by 10%.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Deadly Momentum by 3s after hitting at least one enemy with Rogue's Tempo.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 24%.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 48%.
Increase the travel speed of Deadly Momentum by 16%.
Increase the size of the reactivation whirl of Deadly Momentum by 32%.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 5s.
Increase the duration of Prowl by 1s.
Reduce the Cooldown of Pounce by 1s.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for 120 every 1s while Prowl is active.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to Quick Switch to your Pistol by 10%.
Reduce the maximum inaccuracy of your Pistol by 40%.
Reduce the recoil of your Pistol by 30%.
Increase your Movement Speed by 10% for 2s after entering Stealth.
Heal for 300 after entering Stealth at or below 65% Health.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cook time of Frag Grenade by 10%.
Reduce the time it takes to bring up Iron Sights by 45%.
Reduce your weapon recoil by 100% while using Iron Sights.
Increase your maximum Ammo by 10.
Regenerate 2 Ammo every 1s while using Hustle.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cook time of Frag Grenade by 10%.
Reduce the time it takes to bring up Iron Sights by 45%.
Reduce your weapon recoil by 100% while using Iron Sights.
Increase your maximum Ammo by 10.
Regenerate 2 Ammo every 1s while using Hustle.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 2%.
Increase the explosion radius of Hail of Bombs' explosives by 10%.
Increase the lateral movement from each use of Explosive Personality by 200%.
Increase the vertical movement from each use of Explosive Personality by 200%.
Increase your Air Control for 2s after using Explosive Personality by 60%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 100.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while using Shadow Travel.
Increase your maximum Ammo by 2.
Increase your Ultimate charge rate by 7%.
Reduce the Cooldown of Shadow Travel by 4s.
Increase your Movement Speed by 40% while Shadow Travel is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 5s.
Increase the duration of Prowl by 1s.
Reduce the Cooldown of Pounce by 1s.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for 120 every 1s while Prowl is active.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.