This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Blast Shot.
Heal for 250 after hitting an enemy with Disengage.
Increase your maximum Ammo by 3.
Increase your maximum Health by 250.
Increase the distance traveled when using Dodge Roll by 20%.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Blast Shot.
Heal for 250 after hitting an enemy with Disengage.
Increase your maximum Ammo by 3.
Increase your maximum Health by 250.
Increase the distance traveled when using Dodge Roll by 20%.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blast Shot's explosion by 20%.
Increase your maximum Health by 150.
Increase your maximum Ammo by 2.
Increase the distance traveled when using Dodge Roll by 30%.
Heal for 375 after hitting an enemy with Disengage.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.