This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reset the Cooldown of Ambush after falling to or below 40% Health.
Reduce the damage you take by 10% for 2s after Ambush ends. This applies to each Ambush in the chain.
Heal for 140 after activating Ambush. This applies to each Ambush in the chain.
Increase the range of Ambush by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reset the Cooldown of Ambush after falling to or below 40% Health.
Reduce the damage you take by 10% for 2s after Ambush ends. This applies to each Ambush in the chain.
Heal for 140 after activating Ambush. This applies to each Ambush in the chain.
Increase the range of Ambush by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 1.2s for each ally it hits.
Gain 9% Movement Speed.
Reduce the Cooldown of Explosive Flask by 3s.
Reduces the Cooldown of Weightless by 0.6s.
Heal for 240 every 1s while Weightless is active.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 21%.
Increase the duration of Net Shot's Slow by 0.6s.
Increase your Movement Speed by 10% for 3s after using Net Shot.
Reduce the Cooldown of Net Shot by 5s.
Increase your Healing received by 20% while at or below 50% Health.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 4s.
Reduce the Cooldown of Siege Shield by 1s for each enemy hit with Kinetic Burst.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase the Knockback distance of Kinetic Burst by 24%.
Increase your maximum Health by 600.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase the Health of Siege Shield by 250.
Increase the duration of Siege Shield by 2.4s.
Reduce the Cooldown of Siege Shield by 4s.
Increase your maximum Health by 600.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 300 Shield after using Protection.
Gain a 300-Health Shield after activating Nullify.
Increase your Movement Speed by 10% during Recharge and for 3s after it ends.
Increase the Movement Speed of your Protection target by 30% for 2s.
Heal the target of your Protection for 300.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 21%.
Increase the duration of Net Shot's Slow by 0.6s.
Increase your Movement Speed by 10% for 3s after using Net Shot.
Reduce the Cooldown of Net Shot by 5s.
Increase your Healing received by 20% while at or below 50% Health.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 21%.
Increase the duration of Net Shot's Slow by 0.6s.
Increase your Movement Speed by 10% for 3s after using Net Shot.
Reduce the Cooldown of Net Shot by 5s.
Increase your Healing received by 20% while at or below 50% Health.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 14%.
Reduce the Cooldown of Rend Soul by 1.4s.
Increase the Healing done by Rend Soul by 24%.
Reduce the Cooldown of Shadow Travel by 1.6s.
Heal for 200 every 1s while using Shadow Travel.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 200 for each enemy hit with Shatterfall.
Heal for 5% of the damage Absorbed by Power Siphon.
Reduce the Cooldown of Shatterfall by 1.2s for every 1s spent channeling Power Siphon.
Reduce the Movement Speed penalty during Power Siphon by 45%.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Increase your Reload Speed by 5%.
Increase the range of Astral Mark by 4%.
Heal for 200 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Void Grip by 6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 32% for 2s after using Shoulder Bash.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Siege Shield by 4s.
Heal for 200 after hitting an enemy with Shoulder Bash.
Reduce the Cooldown of Shoulder Bash by 3.2s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reset the Cooldown of Ambush after falling to or below 40% Health.
Reduce the damage you take by 10% for 2s after Ambush ends. This applies to each Ambush in the chain.
Heal for 140 after activating Ambush. This applies to each Ambush in the chain.
Increase the range of Ambush by 20%.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 21%.
Increase the duration of Net Shot's Slow by 0.6s.
Increase your Movement Speed by 10% for 3s after using Net Shot.
Reduce the Cooldown of Net Shot by 5s.
Increase your Healing received by 20% while at or below 50% Health.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reset the Cooldown of Ambush after falling to or below 40% Health.
Reduce the damage you take by 10% for 2s after Ambush ends. This applies to each Ambush in the chain.
Heal for 140 after activating Ambush. This applies to each Ambush in the chain.
Increase the range of Ambush by 20%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reset the Cooldown of Ambush after falling to or below 40% Health.
Reduce the damage you take by 10% for 2s after Ambush ends. This applies to each Ambush in the chain.
Heal for 140 after activating Ambush. This applies to each Ambush in the chain.
Increase the range of Ambush by 20%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reset the Cooldown of Ambush after falling to or below 40% Health.
Reduce the damage you take by 10% for 2s after Ambush ends. This applies to each Ambush in the chain.
Heal for 140 after activating Ambush. This applies to each Ambush in the chain.
Increase the range of Ambush by 20%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Ambush by 30%.
Generate 5% Ultimate charge for each enemy hit with your Ultimate.
Reset the Cooldown of Ambush after falling to or below 40% Health.
Heal for 350 after activating Ambush. This applies to each Ambush in the chain.
Increase the Radius and Effective Radius of the damage from Ambush by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reset the Cooldown of Ambush after falling to or below 40% Health.
Reduce the damage you take by 10% for 2s after Ambush ends. This applies to each Ambush in the chain.
Heal for 140 after activating Ambush. This applies to each Ambush in the chain.
Increase the range of Ambush by 20%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reset the Cooldown of Ambush after falling to or below 40% Health.
Reduce the damage you take by 10% for 2s after Ambush ends. This applies to each Ambush in the chain.
Heal for 140 after activating Ambush. This applies to each Ambush in the chain.
Increase the range of Ambush by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reset the Cooldown of Ambush after falling to or below 40% Health.
Reduce the damage you take by 10% for 2s after Ambush ends. This applies to each Ambush in the chain.
Heal for 140 after activating Ambush. This applies to each Ambush in the chain.
Increase the range of Ambush by 20%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Increase your Movement Speed by 12%.
Reduce your active Cooldowns by 32% after getting an Elimination.
Hitting an enemy with Presence reduces its Cooldown by 2s.
Gain 5% Movement Speed for 3s after using Grace.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Ambush by 30%.
Generate 5% Ultimate charge for each enemy hit with your Ultimate.
Reset the Cooldown of Ambush after falling to or below 40% Health.
Heal for 350 after activating Ambush. This applies to each Ambush in the chain.
Increase the Radius and Effective Radius of the damage from Ambush by 30%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Ambush by 30%.
Increase your base jump height by 30%.
Reset the Cooldown of Ambush after falling to or below 40% Health.
Heal for 350 after activating Ambush. This applies to each Ambush in the chain.
Increase the Radius and Effective Radius of the damage from Ambush by 30%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.