This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 2.
Your inactive weapon generates 6 Ammo every 2s.
Flare lasts 2.4s longer.
Increase the area that Flare will Reveal enemies by 40%.
Reduce the Movement Speed penalty of Scope by 40%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the deploy range of Healing Totem by 30%.
Increase your maximum Ammo by 30%.
Increase your Movement Speed while using Ghost Walk by 30%.
Decrease the Cooldown of Healing Totem by 2.4s after activating Ghost Walk.
Increase the duration of Healing Totem by 0.6000000000000001s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 40%.
Reduce the Cooldown of Salvo by 1s each time Salvo hits an enemy with its rockets.
Consume 30% less Booster fuel for 5s after using Thrust.
Restore 30% of your maximum Booster fuel after using Thrust.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -1000 explosive damage done.
Increase the travel speed of Hail of Bombs when deploying it by 60%.
Increase the lateral movement from each use of Explosive Personality by 80%.
Increase the vertical movement from each use of Explosive Personality by 80%.
Increase the area of effect of all your explosions by 4%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -1000 explosive damage done.
Increase the travel speed of Hail of Bombs when deploying it by 60%.
Increase the lateral movement from each use of Explosive Personality by 80%.
Increase the vertical movement from each use of Explosive Personality by 80%.
Increase the area of effect of all your explosions by 4%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Gain a 200-health Shield for 3s after dropping to or below 50% Health.
Increase the duration of FrostFire Glide by 1s.
Increase your Movement Speed while casting Inferno Cannon by 40%.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 2s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 3s.
Increase the travel distance of Advance by 21%.
Increase your maximum Health by 600.
Increase your Movement Speed while firing by 10%.
Increase the duration of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -1000 explosive damage done.
Increase the travel speed of Hail of Bombs when deploying it by 60%.
Increase the lateral movement from each use of Explosive Personality by 80%.
Increase the vertical movement from each use of Explosive Personality by 80%.
Increase the area of effect of all your explosions by 4%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the deploy range of Healing Totem by 30%.
Increase your maximum Ammo by 30%.
Increase your Movement Speed while using Ghost Walk by 30%.
Decrease the Cooldown of Healing Totem by 2.4s after activating Ghost Walk.
Increase the duration of Healing Totem by 0.6000000000000001s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -1000 explosive damage done.
Increase the travel speed of Hail of Bombs when deploying it by 60%.
Increase the lateral movement from each use of Explosive Personality by 80%.
Increase the vertical movement from each use of Explosive Personality by 80%.
Increase the area of effect of all your explosions by 4%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -1000 explosive damage done.
Increase the travel speed of Hail of Bombs when deploying it by 60%.
Increase the lateral movement from each use of Explosive Personality by 80%.
Increase the vertical movement from each use of Explosive Personality by 80%.
Increase the area of effect of all your explosions by 4%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -1000 explosive damage done.
Increase the travel speed of Hail of Bombs when deploying it by 60%.
Increase the lateral movement from each use of Explosive Personality by 80%.
Increase the vertical movement from each use of Explosive Personality by 80%.
Increase the area of effect of all your explosions by 4%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -1000 explosive damage done.
Increase the travel speed of Hail of Bombs when deploying it by 60%.
Increase the lateral movement from each use of Explosive Personality by 80%.
Increase the vertical movement from each use of Explosive Personality by 80%.
Increase the area of effect of all your explosions by 4%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -1000 explosive damage done.
Increase the travel speed of Hail of Bombs when deploying it by 60%.
Increase the lateral movement from each use of Explosive Personality by 80%.
Increase the vertical movement from each use of Explosive Personality by 80%.
Increase the area of effect of all your explosions by 4%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 40%.
Reduce the Cooldown of Salvo by 1s each time Salvo hits an enemy with its rockets.
Consume 30% less Booster fuel for 5s after using Thrust.
Restore 30% of your maximum Booster fuel after using Thrust.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the deploy range of Healing Totem by 30%.
Increase your maximum Ammo by 30%.
Increase your Movement Speed while using Ghost Walk by 30%.
Decrease the Cooldown of Healing Totem by 2.4s after activating Ghost Walk.
Increase the duration of Healing Totem by 0.6000000000000001s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Sanctuary by 1.2s.
Reduce the Cooldown of Sanctuary by 1.2s after using Reckoning.
Heal for 20 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Sanctuary by 1.2s.
Reduce the Cooldown of Sanctuary by 1.2s after using Reckoning.
Heal for 20 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Increase your maximum Health by 150.
Increase the range of Vine by 30%.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 40%.
Reduce the Cooldown of Salvo by 1s each time Salvo hits an enemy with its rockets.
Consume 30% less Booster fuel for 5s after using Thrust.
Restore 30% of your maximum Booster fuel after using Thrust.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase the travel distance of Charge by 30%.
Reduce the Cooldown of Fireball by 1.8s.
Increase your Movement Speed by 20% for 3s after using Charge.
Reduce your active Cooldowns by 20% after getting an Elimination.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Sanctuary by 1.2s.
Reduce the Cooldown of Sanctuary by 1.2s after using Reckoning.
Heal for 20 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the deploy range of Healing Totem by 30%.
Increase your maximum Ammo by 30%.
Increase your Movement Speed while using Ghost Walk by 30%.
Decrease the Cooldown of Healing Totem by 2.4s after activating Ghost Walk.
Increase the duration of Healing Totem by 0.6000000000000001s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the deploy range of Healing Totem by 30%.
Increase your maximum Ammo by 30%.
Increase your Movement Speed while using Ghost Walk by 30%.
Decrease the Cooldown of Healing Totem by 2.4s after activating Ghost Walk.
Increase the duration of Healing Totem by 0.6000000000000001s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)