This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% during Recharge and for 3s after it ends.
Generate 2 Ammo for the target of your Protection.
Increase your maximum Health by 150.
Increase the Movement Speed of your Protection target by 50% for 2s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase the travel distance of Shell Spin by 40%.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Increase your Healing received from other players by 24% while at or below 50% Health.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Increase your Movement Speed by 24% while using Shield.
Increase your Movement Speed by 10% for 3s after using Charge.
Apply a Knockback of 200 to enemies hit by Charge.
Gain a 750-Health Shield for 3s after you use Charge.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your maximum Health by 150.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase the travel distance of Shell Spin by 40%.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Increase your Healing received from other players by 24% while at or below 50% Health.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 0.5s. This effect can only occur once every 5s.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Gain a 750-Health Shield for 3s after you use Charge.
Apply a Knockback of 200 to enemies hit by Charge.
Increase your maximum Health by 450.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Kinetic Burst by 8%.
Increase your maximum Health by 600.
Increase your maximum Ammo by 1.
Gain 50% Lifesteal.
Reduce the Cooldown of Shoulder Bash by 3.2s.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Increase your Movement Speed by 24% while using Shield.
Increase your Movement Speed by 10% for 3s after using Charge.
Apply a Knockback of 200 to enemies hit by Charge.
Gain a 750-Health Shield for 3s after you use Charge.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Increase your Movement Speed by 24% while using Shield.
Increase your Movement Speed by 10% for 3s after using Charge.
Apply a Knockback of 200 to enemies hit by Charge.
Gain a 750-Health Shield for 3s after you use Charge.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 0.5s. This effect can only occur once every 5s.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Increase your Movement Speed by 24% while using Shield.
Increase your Movement Speed by 10% for 3s after using Charge.
Apply a Knockback of 200 to enemies hit by Charge.
Gain a 750-Health Shield for 3s after you use Charge.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 2s after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase your Healing received from other players by 24% while at or below 50% Health.
Reduce the Cooldown of Dredge Anchor by 2.4s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Increase your Movement Speed by 24% while using Shield.
Increase your Movement Speed by 10% for 3s after using Charge.
Apply a Knockback of 200 to enemies hit by Charge.
Gain a 750-Health Shield for 3s after you use Charge.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Increase your Movement Speed by 24% while using Shield.
Increase your Movement Speed by 10% for 3s after using Charge.
Apply a Knockback of 200 to enemies hit by Charge.
Gain a 750-Health Shield for 3s after you use Charge.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Increase your Movement Speed by 24% while using Shield.
Increase your Movement Speed by 10% for 3s after using Charge.
Apply a Knockback of 200 to enemies hit by Charge.
Gain a 750-Health Shield for 3s after you use Charge.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Increase your Movement Speed by 24% while using Shield.
Increase your Movement Speed by 10% for 3s after using Charge.
Apply a Knockback of 200 to enemies hit by Charge.
Gain a 750-Health Shield for 3s after you use Charge.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Shell Spin by 30%.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Reduce the Cooldown of Dredge Anchor by 3s.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase your Healing received from other players by 30% while at or below 50% Health.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Increase your Movement Speed by 24% while using Shield.
Increase your Movement Speed by 10% for 3s after using Charge.
Apply a Knockback of 200 to enemies hit by Charge.
Gain a 750-Health Shield for 3s after you use Charge.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Generate 2 Ammo after activating Warder's Field.
Increase your maximum Health by 450.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Warder's Field by 4s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Increase your Movement Speed by 24% while using Shield.
Increase your Movement Speed by 10% for 3s after using Charge.
Apply a Knockback of 200 to enemies hit by Charge.
Gain a 750-Health Shield for 3s after you use Charge.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Increase your Movement Speed by 24% while using Shield.
Increase your Movement Speed by 10% for 3s after using Charge.
Apply a Knockback of 200 to enemies hit by Charge.
Gain a 750-Health Shield for 3s after you use Charge.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Increase your Movement Speed by 24% while using Shield.
Increase your Movement Speed by 10% for 3s after using Charge.
Apply a Knockback of 200 to enemies hit by Charge.
Gain a 750-Health Shield for 3s after you use Charge.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.