This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Increase the Movement Speed boost of Agility by 4%.
Gain 17.5% Lifesteal while in Dragon Stance.
Heal for 60 every 1s while Agility is active.
Heal for 160 after hitting at least one enemy with Skewer.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Increase the distance traveled by Juggernaut by 8%.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 750.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal 300 health for each player hit by Missile Launcher.
Increase the travel distance of Advance by 7%.
Generate 30 Ammo for each enemy hit by Missile Launcher.
Reduce your damage taken by 3% for 2s after using Missile Launcher.
Reduce the Cooldown of Missile Launcher by 3.5s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Increase the distance traveled by Juggernaut by 8%.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 750.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal 300 health for each player hit by Missile Launcher.
Increase the travel distance of Advance by 7%.
Generate 30 Ammo for each enemy hit by Missile Launcher.
Reduce your damage taken by 3% for 2s after using Missile Launcher.
Reduce the Cooldown of Missile Launcher by 3.5s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Increase the distance traveled by Juggernaut by 8%.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 750.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal 300 health for each player hit by Missile Launcher.
Increase the travel distance of Advance by 7%.
Generate 30 Ammo for each enemy hit by Missile Launcher.
Reduce your damage taken by 3% for 2s after using Missile Launcher.
Reduce the Cooldown of Missile Launcher by 3.5s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Increase the distance traveled by Juggernaut by 8%.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 750.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Increase the distance traveled by Juggernaut by 8%.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 750.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal 300 health for each player hit by Missile Launcher.
Increase the travel distance of Advance by 7%.
Generate 30 Ammo for each enemy hit by Missile Launcher.
Reduce your damage taken by 3% for 2s after using Missile Launcher.
Reduce the Cooldown of Missile Launcher by 3.5s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal 300 health for each player hit by Missile Launcher.
Increase the travel distance of Advance by 7%.
Generate 30 Ammo for each enemy hit by Missile Launcher.
Reduce your damage taken by 3% for 2s after using Missile Launcher.
Reduce the Cooldown of Missile Launcher by 3.5s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Increase the distance traveled by Juggernaut by 8%.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 750.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Increase the distance traveled by Juggernaut by 8%.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 750.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Increase the distance traveled by Juggernaut by 8%.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 750.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 28%.
Reduce your damage taken by 9% for 3s after activating Advance.
Heal for 400 after activating Advance.
Reduce the Cooldown of Emitter by 1s.
Reduce the Cooldown of Missile Launcher by 1.4s.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Increase the distance traveled by Juggernaut by 8%.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 750.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 28%.
Reduce your damage taken by 9% for 3s after activating Advance.
Heal for 400 after activating Advance.
Reduce the Cooldown of Emitter by 1s.
Reduce the Cooldown of Missile Launcher by 1.4s.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 28%.
Reduce your damage taken by 9% for 3s after activating Advance.
Heal for 400 after activating Advance.
Reduce the Cooldown of Emitter by 1s.
Reduce the Cooldown of Missile Launcher by 1.4s.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 2.4s.
Reduce the Cooldown of Hunter’s Mark by 3s.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Increase your Movement Speed by 32% for 4s after using Fire Bomb.
Activating Fire Bomb heals you for 100 over 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 2.4s.
Reduce the Cooldown of Hunter’s Mark by 3s.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Increase your Movement Speed by 32% for 4s after using Fire Bomb.
Activating Fire Bomb heals you for 100 over 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 28%.
Reduce your damage taken by 9% for 3s after activating Advance.
Heal for 400 after activating Advance.
Reduce the Cooldown of Emitter by 1s.
Reduce the Cooldown of Missile Launcher by 1.4s.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 2.4s.
Reduce the Cooldown of Hunter’s Mark by 3s.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Increase your Movement Speed by 32% for 4s after using Fire Bomb.
Activating Fire Bomb heals you for 100 over 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 2.4s.
Reduce the Cooldown of Hunter’s Mark by 3s.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Increase your Movement Speed by 32% for 4s after using Fire Bomb.
Activating Fire Bomb heals you for 100 over 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 4s after using Fire Bomb.
Decrease your damage taken by 4% for 3s after using Nade Launcher.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 2.4s.
Activating Fire Bomb heals you for 500 over 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed after deactivating Hustle by 40% for 1.5s.
Reduce the time it takes to bring up Iron Sights by 15%.
Regenerate 4 Ammo every 1s while using Hustle.
Gain 20% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 80% while using Iron Sights.
Heal for 300 per second while using Hustle.