This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 28%.
Heal 60 health for each player hit by Missile Launcher.
Reduce your damage taken by 6% for 2s after using Missile Launcher.
Reduce your damage taken by 9% for 3s after activating Advance.
Reduce the Cooldown of Missile Launcher by 3.5s.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 28%.
Heal 60 health for each player hit by Missile Launcher.
Reduce your damage taken by 6% for 2s after using Missile Launcher.
Reduce your damage taken by 9% for 3s after activating Advance.
Reduce the Cooldown of Missile Launcher by 3.5s.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 28%.
Heal 60 health for each player hit by Missile Launcher.
Reduce your damage taken by 6% for 2s after using Missile Launcher.
Reduce your damage taken by 9% for 3s after activating Advance.
Reduce the Cooldown of Missile Launcher by 3.5s.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 28%.
Heal 60 health for each player hit by Missile Launcher.
Reduce your damage taken by 6% for 2s after using Missile Launcher.
Reduce your damage taken by 9% for 3s after activating Advance.
Reduce the Cooldown of Missile Launcher by 3.5s.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 35%.
Reduce your damage taken by 6% for 3s after activating Advance.
Reduce your damage taken by 6% for 2s after using Missile Launcher.
Reduce the Cooldown of Missile Launcher by 3.5s.
Reduce the Cooldown of Emitter by 1s.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 35%.
Reduce your damage taken by 6% for 3s after activating Advance.
Reduce your damage taken by 6% for 2s after using Missile Launcher.
Reduce the Cooldown of Missile Launcher by 3.5s.
Reduce the Cooldown of Emitter by 1s.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 35%.
Reduce your damage taken by 6% for 3s after activating Advance.
Reduce your damage taken by 6% for 2s after using Missile Launcher.
Reduce the Cooldown of Missile Launcher by 3.5s.
Reduce the Cooldown of Emitter by 1s.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.