This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Reduce your damage taken by 8% for 3s after landing with Shatterfall.
Reduce the damage required to generate a Calamity Blast charge by 200.
Heal for 15% of the damage Absorbed by Power Siphon.
Receive 20% increased Healing while at or below 50% Health.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Reduce your damage taken by 8% for 3s after landing with Shatterfall.
Reduce the damage required to generate a Calamity Blast charge by 200.
Heal for 15% of the damage Absorbed by Power Siphon.
Receive 20% increased Healing while at or below 50% Health.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Reduce your damage taken by 8% for 3s after landing with Shatterfall.
Reduce the damage required to generate a Calamity Blast charge by 200.
Heal for 15% of the damage Absorbed by Power Siphon.
Receive 20% increased Healing while at or below 50% Health.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Reduce your damage taken by 5% while Stellar Wind is active.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 8%.
Increase the duration of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Reduce your damage taken by 5% while Stellar Wind is active.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 8%.
Increase the duration of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Reduce your damage taken by 8% for 3s after landing with Shatterfall.
Reduce the damage required to generate a Calamity Blast charge by 200.
Heal for 15% of the damage Absorbed by Power Siphon.
Receive 20% increased Healing while at or below 50% Health.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Reduce your damage taken by 8% for 3s after landing with Shatterfall.
Reduce the damage required to generate a Calamity Blast charge by 200.
Heal for 15% of the damage Absorbed by Power Siphon.
Receive 20% increased Healing while at or below 50% Health.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Reduce your weapon recoil by 60% while using Iron Sights.
Reduce the cook time of Frag Grenade by 20%.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Reduce the time it takes to bring up Iron Sights by 30%.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Reduce your damage taken by 8% for 3s after landing with Shatterfall.
Reduce the damage required to generate a Calamity Blast charge by 200.
Heal for 15% of the damage Absorbed by Power Siphon.
Receive 20% increased Healing while at or below 50% Health.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Reduce your weapon recoil by 60% while using Iron Sights.
Reduce the cook time of Frag Grenade by 20%.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Reduce the time it takes to bring up Iron Sights by 30%.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Reduce your damage taken by 8% for 3s after landing with Shatterfall.
Reduce the damage required to generate a Calamity Blast charge by 200.
Heal for 15% of the damage Absorbed by Power Siphon.
Receive 20% increased Healing while at or below 50% Health.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Reduce your damage taken by 8% for 3s after landing with Shatterfall.
Reduce the damage required to generate a Calamity Blast charge by 200.
Heal for 15% of the damage Absorbed by Power Siphon.
Receive 20% increased Healing while at or below 50% Health.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Reduce your damage taken by 8% for 3s after landing with Shatterfall.
Reduce the damage required to generate a Calamity Blast charge by 200.
Heal for 15% of the damage Absorbed by Power Siphon.
Receive 20% increased Healing while at or below 50% Health.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each enemy hit with Shock Pulse.
Increase your Ammo regeneration speed by 12%.
Increase your Movement Speed by 18% for 3s after hitting an enemy with Shock Pulse.
Increase the Chain range of Shock Pulse by 40%.
Generate 6% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Reduce your damage taken by 5% while Stellar Wind is active.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 8%.
Increase the duration of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Reduce your damage taken by 8% for 3s after landing with Shatterfall.
Reduce the damage required to generate a Calamity Blast charge by 200.
Heal for 15% of the damage Absorbed by Power Siphon.
Receive 20% increased Healing while at or below 50% Health.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 1.5s.
Reduce the Cooldown of Warder's Field by 3s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Reduce your damage taken by 5% while Stellar Wind is active.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 8%.
Increase the duration of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Reduce your damage taken by 8% for 3s after landing with Shatterfall.
Reduce the damage required to generate a Calamity Blast charge by 200.
Heal for 15% of the damage Absorbed by Power Siphon.
Receive 20% increased Healing while at or below 50% Health.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Reduce your damage taken by 8% for 3s after landing with Shatterfall.
Reduce the damage required to generate a Calamity Blast charge by 200.
Heal for 15% of the damage Absorbed by Power Siphon.
Receive 20% increased Healing while at or below 50% Health.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Reduce your damage taken by 5% while Stellar Wind is active.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 8%.
Increase the duration of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Reduce your damage taken by 5% while Stellar Wind is active.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 8%.
Increase the duration of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Reduce your damage taken by 8% for 3s after landing with Shatterfall.
Reduce the damage required to generate a Calamity Blast charge by 200.
Heal for 15% of the damage Absorbed by Power Siphon.
Receive 20% increased Healing while at or below 50% Health.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1s.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.
FrostFire Glide travels 10% faster.
Increase the Projectile Speed of Frost Bomb by 18%.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 375.
Reduce your active Cooldowns by 16% after getting an Elimination.
Generate 300 Shield after using Protection.
Reduce the Cooldown of Recharge by 0.4s.
Increase the Movement Speed of your Protection target by 30% for 2s.
Double the range at which you can use Nullify.