This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Spin by 3s for each enemy it hits.
Reduce the Cooldown of Shell Shield by 0.6000000000000001s for every 1000 damage Absorbed.
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Increase your Healing received from other players by 18% while at or below 50% Health.
Reduce the Cooldown of Dredge Anchor by 1.7999999999999998s.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Transporter after dropping to or below 40% Health. This can only happen once every 30 seconds.
Increase the Flight Speed of Transporter by 10%.
Increase the number of targets affected by Oppressor Mines by 3.
Heal for 18% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed by 81% for 2s after Teleporting with Transporter.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Heal for 60 every 1s while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Generate 50% Energy after earning a Killing Blow with Skewer.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Heal for 60 every 1s while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Generate 50% Energy after earning a Killing Blow with Skewer.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Heal for 60 every 1s while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Generate 50% Energy after earning a Killing Blow with Skewer.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 12%.
Increase your Movement Speed during Soar by 7%.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 240 every 1s while Ice Block is active.
Reduce the Cooldown of Ice Block by 6.25s.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Reversal by 1.5s after hitting an enemy with your weapon.
Increase the distance of each Nether Step dash by 10%.
Reduce the Cooldown of Nether Step by 40% after hitting an enemy with Reversal.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your Reload Speed by 20%.
Reduce the Cooldown of Whirl by 2s for each enemy it hits.
Reduce the Cooldown of Whirl by 3s after using Billow.
Increase your Movement Speed by 11% while Billow is active.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 12%.
Increase your Movement Speed during Soar by 7%.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 240 every 1s while Ice Block is active.
Reduce the Cooldown of Ice Block by 6.25s.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Personality by 18% after activating Hail of Bombs.
Increase the vertical movement from each use of Explosive Personality by 120%.
Increase the lateral movement from each use of Explosive Personality by 120%.
Increase the area of effect of all your explosions by 6%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Personality by 18% after activating Hail of Bombs.
Increase the lateral movement from each use of Explosive Personality by 160%.
Increase your Movement Speed by 15% for 2s after activating Hail of Bombs.
Increase the area of effect of all your explosions by 8%.
Reduce the Cooldown of Cluster Grenade by 0.30000000000000004s for each enemy hit by the initial and secondary explosions.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 100.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce the damage you deal to yourself with Fire Bomb by 80%.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Salvo by 1s each time Salvo hits an enemy with its rockets.
Reduce the Cooldown of Thrust by 26% after getting an Elimination.
Restore 8% of your Booster fuel each time Salvo hits an enemy.
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Increase your Booster fuel capacity by 40%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 32%.
Increase your jump speed by an additonal 10% while using Weightless.
Heal for 180 every 1s while Weightless is active.
Reduce the Cooldown of Explosive Flask by 1.2s.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Deadly Momentum by 4s after hitting at least one enemy with Rogue's Tempo.
Increase the size of the reactivation whirl of Deadly Momentum by 24%.
Each stack of Piercing Momentum grants you a 80 Shield for 3s after it expires.
Reduce the Cooldown of Deadly Momentum by 3.5s for each enemy hit by it.
Increase the travel distance of Deadly Momentum by 5%.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase the duration of Dead Zone by 0.6s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 100 after activating Flutter.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Flask by 2.4s.
Generate 4 Ammo for each enemy hit by Explosive Flask.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Increase your jump speed by an additonal 20% while using Weightless.
Reduces the Cooldown of Weightless by 1.2s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Flask by 2.4s.
Generate 4 Ammo for each enemy hit by Explosive Flask.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Increase your jump speed by an additonal 20% while using Weightless.
Reduces the Cooldown of Weightless by 1.2s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Increase your maximum Health by 200.
Regenerate 4 Ammo every 1s while using Hustle.
Gain 16% Movement Speed for 2s after using Frag Grenade.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Heal for 60 every 1s while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Generate 50% Energy after earning a Killing Blow with Skewer.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 14% for 3s after using Presence.
Reduce the Cooldown of Presence by 0.8s for each enemy hit by Valor.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 100 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase the duration of Dead Zone by 0.6s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 100 after activating Flutter.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase Grumpy Bomb’s Stun duration by 0.2s.
Increase the effect of Poppy Bomb’s Knockback by 30% and cause Poppy Bomb to explode on contact with any surface.
Reduce the Cooldown of Poppy Bomb by 0.30000000000000004s for each Sticky Bomb you Detonate.
Increase your Reload Speed by 20% for 3s after using Detonate.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Increase your maximum Health by 200.
Regenerate 4 Ammo every 1s while using Hustle.
Gain 16% Movement Speed for 2s after using Frag Grenade.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Salvo by 1s each time Salvo hits an enemy with its rockets.
Reduce the Cooldown of Thrust by 26% after getting an Elimination.
Restore 8% of your Booster fuel each time Salvo hits an enemy.
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Increase your Booster fuel capacity by 40%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.