This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which Sensor Drone Reveals targets by 10%.
Hitting an enemy with a weapon shot has a 60% chance to not consume Ammo.
Increase your Movement Speed by 20%.
Gain 12% Lifesteal.
Increase Deflector Shield's Health by 125.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal.
Increase your maximum Health by 50.
Increase your Reload Speed by 5%.
Increase the range at which you can use Void Grip by 30%.
Heal for 200 every 1s for 10s after applying Astral Mark.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% while using Shield.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Healing received from others by 25% while at or below 50% Health.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 750.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 25%.
Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.
Increase the number of targets affected by Oppressor Mines by 5.
Increase the range of Oppressor Mine beams by 100%.
Reduce scope-in and scope-out time by 20%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the cast time of Shadow Travel by 30%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
Heal for 210 every 1s while channeling Restore Soul.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo for each enemy hit with Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 0.6s.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Reduce the Cooldown of Presence by 2s for each enemy hit by Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield after dropping to or below 50% Health.
Heal for 150 every 1s while standing near a Shortcut.
Heal for 350 for each enemy hit with Harpoon.
Increase the Healing you receive by 5% while at or below 50% Health.
Increase your maximum Health by 50.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Increase the range at which your Retribution target is Revealed by 40 units.
Increase your Movement Speed by 5% while you are within 60 units of your Retribution target.
Increase your Reload Speed by 20%.
Increase your Movement Speed by 10% for 2s after Combat Slide ends.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase the Projectile Speed of Seedling by 6%.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the duration of Dead Zone by 2.4s.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the slow strength of the rift's pulses by 25%.
Increase the Abyssal Rift's pulse area of effect by 60%.
Increase the max health damage of Royal Presence's Poison aura by 6%.
Gain a 30 health Shield for each enemy hit by Royal Presence's chain grab.
Increase your Movement Speed by 4% for 5s after casting Rift Slash.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Increase the maximum amount of damage mitigated by Envelop by 7%.
Increase your maximum Ammo by 2.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Increase your maximum Health by 250.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 each time one of your base Turrets hits an enemy.
Increase the Health of all your Turrets by 420.
Heal all of your Turrets for 90 every 1s while you are standing near them.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 5% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 0.2s every 1s while Hustle is active.
Increase your maximum Health by 150.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Reduce your weapon recoil by 100% while using Iron Sights.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield after dropping to or below 50% Health.
Heal for 150 every 1s while standing near a Shortcut.
Heal for 350 for each enemy hit with Harpoon.
Increase the Healing you receive by 5% while at or below 50% Health.
Increase your maximum Health by 50.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which Sensor Drone Reveals targets by 10%.
Hitting an enemy with a weapon shot has a 60% chance to not consume Ammo.
Increase your Movement Speed by 20%.
Gain 12% Lifesteal.
Increase Deflector Shield's Health by 125.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield after dropping to or below 50% Health.
Heal for 250 every 1s while standing near a Shortcut.
Reduce the Cooldown of Harpoon by 3.5999999999999996s.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 6%.
Increase your maximum Health by 50.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% while using Shield.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Healing received from others by 25% while at or below 50% Health.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 750.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.