This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield after dropping to or below 50% Health.
Heal for 150 every 1s while standing near a Shortcut.
Heal for 350 for each enemy hit with Harpoon.
Increase the Healing you receive by 5% while at or below 50% Health.
Increase your maximum Health by 50.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which Sensor Drone Reveals targets by 10%.
Hitting an enemy with a weapon shot has a 60% chance to not consume Ammo.
Increase your Movement Speed by 20%.
Gain 12% Lifesteal.
Increase Deflector Shield's Health by 125.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield after dropping to or below 50% Health.
Heal for 250 every 1s while standing near a Shortcut.
Reduce the Cooldown of Harpoon by 3.5999999999999996s.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 6%.
Increase your maximum Health by 50.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% while using Shield.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Healing received from others by 25% while at or below 50% Health.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 750.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 25%.
Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.
Increase the number of targets affected by Oppressor Mines by 5.
Increase the range of Oppressor Mine beams by 100%.
Reduce scope-in and scope-out time by 20%.
Using Transporter instantly Teleports you to its target location.