This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 1.2s.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Heal for 300 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 1.2s.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Heal for 300 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 1.2s.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Heal for 300 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 1.2s.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Heal for 300 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 1.2s.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Heal for 300 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 1.2s.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Heal for 300 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 1.2s.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Heal for 300 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 1.2s.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Heal for 300 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
Every Soul Charge you detonate generates 2 Ammo.
Heal for 150 every 1s while using Shadow Travel.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 1.2s.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Heal for 300 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 1.2s.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Heal for 300 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 1.2s.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Heal for 300 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 3s after activating Ignition.
Increase your maximum Health by 150.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 16%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 1.2s.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Heal for 300 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 1.2s.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Heal for 300 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 1.2s.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Heal for 300 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 1.2s.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Heal for 300 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 1.2s.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Heal for 300 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 1.2s.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Heal for 300 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 1.2s.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Heal for 300 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 1.2s.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Heal for 300 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 1.2s.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Heal for 300 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 1.2s.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Heal for 300 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 1.2s.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Heal for 300 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.