This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 2.4s.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Gain a 75-Health Shield for 3s after activating Crouching Tigron.
Increase the jump strength of Crouching Tigron by 16%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 2.4s.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Gain a 75-Health Shield for 3s after activating Crouching Tigron.
Increase the jump strength of Crouching Tigron by 16%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 2.4s.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Gain a 75-Health Shield for 3s after activating Crouching Tigron.
Increase the jump strength of Crouching Tigron by 16%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 2.4s.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Gain a 75-Health Shield for 3s after activating Crouching Tigron.
Increase the jump strength of Crouching Tigron by 16%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 2.4s.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Gain a 75-Health Shield for 3s after activating Crouching Tigron.
Increase the jump strength of Crouching Tigron by 16%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 75 Energy after getting an Elimination.
Reduce the recoil of your Pistol by 6%.
Increase your Reload Speed by 10% while Stealth is active.
Heal for 300 after entering Stealth at or below 65% Health.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rapid Shot by 2.4s.
Reduce your active Cooldowns by 10% when you get an Elimination.
Increase your Movement Speed by 14% for 3s after using Withdraw.
Heal for 320 after using Withdraw.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 20% for 2s.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Ringer's reveal on destruction by 2.5s.
Increase your maximum Ammo by 1.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Decrease the time between bursts of Dead Ringer's inhand fire by 16%.
Increase the Health of Dead Ringer by 450hp.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 2.4s.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Gain a 75-Health Shield for 3s after activating Crouching Tigron.
Increase the jump strength of Crouching Tigron by 16%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 2.4s.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Gain a 75-Health Shield for 3s after activating Crouching Tigron.
Increase the jump strength of Crouching Tigron by 16%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 2.4s.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Gain a 75-Health Shield for 3s after activating Crouching Tigron.
Increase the jump strength of Crouching Tigron by 16%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 2.4s.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Gain a 75-Health Shield for 3s after activating Crouching Tigron.
Increase the jump strength of Crouching Tigron by 16%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 2.4s.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Gain a 75-Health Shield for 3s after activating Crouching Tigron.
Increase the jump strength of Crouching Tigron by 16%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 2.4s.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Gain a 75-Health Shield for 3s after activating Crouching Tigron.
Increase the jump strength of Crouching Tigron by 16%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 2.4s.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Gain a 75-Health Shield for 3s after activating Crouching Tigron.
Increase the jump strength of Crouching Tigron by 16%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 2.4s.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Gain a 75-Health Shield for 3s after activating Crouching Tigron.
Increase the jump strength of Crouching Tigron by 16%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 2.4s.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Gain a 75-Health Shield for 3s after activating Crouching Tigron.
Increase the jump strength of Crouching Tigron by 16%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 2.4s.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Gain a 75-Health Shield for 3s after activating Crouching Tigron.
Increase the jump strength of Crouching Tigron by 16%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Ringer's reveal on destruction by 2.5s.
Increase your maximum Ammo by 1.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Decrease the time between bursts of Dead Ringer's inhand fire by 16%.
Increase the Health of Dead Ringer by 450hp.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Presence by 0.8s for each enemy hit by Valor.
Heal for 240 for each enemy hit with Valor.
Heal for 400 after using Presence.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 0.8s for each enemy hit by Heavy Blade.
Reduce the Cooldown of Heavy Blade by 3s.
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Health by 50.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2s.
Increase the duration of your Illusions by 1s.
Heal for 26% of the damage dealt by Shatter.
Reduce your active Cooldowns by 4s after getting an Elimination.
Heal your Illusions for 80% of their maximum Health after activating Shatter.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after using Counter.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Reduce the Cooldown of Counter by 30% after successfully hitting an enemy with Counter.
Increase your Movement Speed by 10% for 3s after activating Counter.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after using Counter.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Reduce the Cooldown of Counter by 30% after successfully hitting an enemy with Counter.
Increase your Movement Speed by 10% for 3s after activating Counter.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Ringer's reveal on destruction by 2.5s.
Increase your maximum Ammo by 1.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Decrease the time between bursts of Dead Ringer's inhand fire by 16%.
Increase the Health of Dead Ringer by 450hp.