This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 10%.
Reduce the damage you take by 8% while at or below 40% Health.
Reduce your damage taken by 16% for 2s after using Pounce.
Increase your maximum Health by 200.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce the Cooldown of Missile Launcher by 0.7s.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Reduce your damage taken by 12% for 3s after activating Advance.
Increase the travel distance of Advance by 35%.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce the Cooldown of Missile Launcher by 0.7s.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Reduce your damage taken by 12% for 3s after activating Advance.
Increase the travel distance of Advance by 35%.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 10%.
Reduce the damage you take by 8% while at or below 40% Health.
Reduce your damage taken by 16% for 2s after using Pounce.
Increase your maximum Health by 200.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 20%.
Heal for 20 every 1s while Agility is active.
Increase your jump height by 20% while Agility is active.
Generate 40% Energy after falling to or below 50% Health.
Regenerate 16 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 70 for each enemy hit with Reckoning.
Increase the distance traveled by Conviction by 6%.
Using an ability above Ire threshold Heals you for 225.
Heal for 25 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 20%.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Generate 1 Ammo after hitting an enemy with Defiance.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Generate 4 Ammo after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 10%.
Reduce the damage you take by 8% while at or below 40% Health.
Reduce your damage taken by 16% for 2s after using Pounce.
Increase your maximum Health by 200.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 10%.
Reduce the damage you take by 8% while at or below 40% Health.
Reduce your damage taken by 16% for 2s after using Pounce.
Increase your maximum Health by 200.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2.5s after activating Blast Back.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Increase your maximum Health by 160.
Increase your maximum Ammo by 3.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 20%.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Generate 1 Ammo after hitting an enemy with Defiance.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Generate 4 Ammo after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 20%.
Heal for 20 every 1s while Agility is active.
Increase your jump height by 20% while Agility is active.
Generate 40% Energy after falling to or below 50% Health.
Regenerate 16 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 60% while using Iron Sights.
Increase your maximum Health by 100.
Increase your Movement Speed by 40% while using Iron Sights.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 20%.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Generate 1 Ammo after hitting an enemy with Defiance.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Generate 4 Ammo after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from other players by 30% while at or below 50% Health.
Increase your Reload Speed by 7%.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase the travel distance of Shell Spin by 50%.
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 20%.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Generate 1 Ammo after hitting an enemy with Defiance.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Generate 4 Ammo after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 10%.
Reduce the damage you take by 8% while at or below 40% Health.
Reduce your damage taken by 16% for 2s after using Pounce.
Increase your maximum Health by 200.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Increase the Projectile Speed of Gourd by 10%.
Increase your Healing received by 8% while at or below 50% Health.
Reduce the Cooldown of Gourd by 4s.
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce the Cooldown of Shoulder Bash by 0.8s.
Generate 2 Ammo after activating Siege Shield.
Reduce the Cooldown of Siege Shield by 3.2s.
Gain 50% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Increase the Projectile Speed of Gourd by 10%.
Increase your Healing received by 8% while at or below 50% Health.
Reduce the Cooldown of Gourd by 4s.
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 10%.
Reduce the damage you take by 8% while at or below 40% Health.
Reduce your damage taken by 16% for 2s after using Pounce.
Increase your maximum Health by 200.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 20% while at or below 50% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Vine by 3s after hitting an enemy with Crippling Throw.
Increase the radius of Blossom by 16%.
Reset the Cooldown of Vine after dropping to or below 45% Health.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce the Cooldown of Shoulder Bash by 0.8s.
Generate 2 Ammo after activating Siege Shield.
Reduce the Cooldown of Siege Shield by 3.2s.
Gain 50% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Increase your maximum Health by 750.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase the duration of Rocket Boots by 0.6s.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 60% while using Iron Sights.
Increase your maximum Health by 100.
Increase your Movement Speed by 40% while using Iron Sights.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Increase the radius of Frag Grenade's explosion by 40%.