Tinkerin
Weapon
Modify your Blunderbuss to fire a single slug that deals 600 damage.
Level 5
Healing Station
Turret
Heal for 125 every 1s while standing near any of your Turrets.
Level 5
Brave and Bold
Armor
Increase your maximum Health by 750.
Level 5
One Man's Treasure
Armor
Reduce your active Cooldowns by 10% after getting an Elimination.
Level 1
Bowling Ball
Rocket Boots
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Level 2
One Man's Scrap
Armor
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Level 2
Vigor
Recovery
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Level 1
Rapid Sustain
Armor
Increase your Healing received by 20% while at or below 50% Health.
Level 4
Leg Day
Heroic Leap
Increase the jump strength of Heroic Leap by 5%.
Level 1
Reconstruction
Recovery
Reduce the Cooldown of Recovery by 5s.
Level 5
Deep Breath
Recovery
Reduce your damage taken by 24% for 2s after using Recovery.
Level 4
Sixth Sense
Pounce
Reduce your damage taken by 20% for 2s after using Pounce.
Level 5
Persistence
Armor
Reduce the damage you take by 16% while at or below 40% Health.
Level 4
On Edge
Nine Lives
Reduce the Cooldown of Nine Lives by 4s.
Level 4
Walk it Off
Prowl
Heal for 40 every 1s while Prowl is active.
Level 1
Scar Tissue
Nine Lives
Reduce your damage taken by 6% for 2s after using Nine Lives.
Level 1
Fade to Black
Restore Soul
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Level 5
Veil
Shadow Travel
Reduce the cast time of Shadow Travel by 40%.
Level 4
Dusk-Walker
Shadow Travel
Reduce the Cooldown of Shadow Travel by 3.2s.
Level 4
Dark Whisper
Shadow Travel
Increase your Movement Speed by 8% while Shadow Travel is active.
Level 1
Bane
Rend Soul
Every Soul Orb stack you detonate increases your Movement Speed by 1% for 4s, up to a maximum of 15%.
Level 1
Rocket Barrage
Missile Launcher
Increase the radius of Missile Launcher's explosions by 66%.
Level 1
Dampener
Armor
Increase your maximum Health by 750.
Level 5
Crystal Capacitor
Missile Launcher
Reduce the Cooldown of Missile Launcher by 3.5s.
Level 5
Opulence
Missile Launcher
Heal 180 health for each player hit by Missile Launcher.
Level 3
Air-Cooled
Advance
Heal for 80 after activating Advance.
Level 1
Nanotechnology
Emitter
Heal for 50 every 1s while Emitter is active.
Level 1
Guillotine
Spite
Spite deals 20% of its target's maximum Health with each hit.
Level 4
Blade Dancer
Whirl
Increase the travel distance of Whirl by 24%.
Level 3
Perfect Block
Counter
Heal for 300 after using Counter.
Level 3
Fan the Flames
Billow
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Level 3
Hideout
Billow
Reduce the Cooldown of Whirl by 4s after using Billow.
Level 4
Wildfire
Whirl
Reduce the Cooldown of Whirl by 1s for each enemy it hits.
Level 2
Incitement
Dodge Roll
Reduce the Cooldown of Dodge Roll by 1s if you hit an enemy with your first weapon shot after using Dodge Roll.
Level 1
Quiver
Weapon
Increase your maximum Ammo by 1.
Level 1
Tumble
Armor
Increase your maximum Health by 50.
Level 1
Somersault
Armor
Reset the Cooldown of Dodge Roll after dropping to or below 15% Health.
Level 1
Onslaught
Dodge Roll
Activating Dodge Roll heals you for 75.
Level 1
Level 1
Level 1
Brave and Bold
Armor
Increase your maximum Health by 600.
Level 4
Forged Alloy
Turret
Increase the Health of all your Turrets by 560.
Level 4
One Man's Treasure
Armor
Reduce your active Cooldowns by 30% after getting an Elimination.
Level 3
Failsafe
Armor
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Level 3
Field Deploy
Turret
Heal for 20 each time one of your base Turrets hits an enemy.
Level 1
Escape Artist
Weightless
Increase the duration of Weightless by 0.4s.
Level 1
Acumen
Explosive Flask
Gain 40% Lifesteal against enemies Slowed by your Explosive Flask.
Level 4
Sturdy
Weapon
Gain 15% Movement Speed.
Level 5
Side Tanks
Explosive Flask
Reduce the Cooldown of Explosive Flask by 2.4s.
Level 4
Smithereens
Explosive Flask
Generate 1 Ammo for each enemy hit by Explosive Flask.
Level 1
Catalyst
Explosive Flask
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
Level 1
Dark Bargain
Shortcut
Heal for 50 every 1s while standing near a Shortcut.
Level 1
Mortal Skewer
Harpoon
Heal for 70 for each enemy hit with Harpoon.
Level 1
Mortal Skewer
Harpoon
Heal for 70 for each enemy hit with Harpoon.
Level 1
Mortal Skewer
Harpoon
Heal for 70 for each enemy hit with Harpoon.
Level 1
Mortal Skewer
Harpoon
Heal for 70 for each enemy hit with Harpoon.
Level 1
Mortal Skewer
Harpoon
Heal for 70 for each enemy hit with Harpoon.
Level 1
Ripened Gourd
Mending Spirits
Your Gourd no longer damages enemies, but it Heals for twice as much.
Level 1
Many Gourds
Gourd
Reduce the Cooldown of Gourd by 4s.
Level 5
Eerie Presence
Mending Spirits
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Level 4
Feed the Spirits
Armor
Reduce your active Cooldowns by 30% after getting an Elimination.
Level 3
Possession
Mending Spirits
Reduce your damage taken by 8% while Healing an ally with Mending Spirits.
Level 2
Ritual Magic
Mending Spirits
Heal for 30 every 1s while Healing an ally with Mending Spirits.
Level 2
Bane
Rend Soul
Every Soul Orb stack you detonate increases your Movement Speed by 1% for 4s, up to a maximum of 15%.
Level 1
Blood Pact
Restore Soul
Heal for 350 every 1s while channeling Restore Soul.
Level 5
Nether Siphon
Shadow Travel
Heal for 250 every 1s while using Shadow Travel.
Level 5
Veil
Shadow Travel
Reduce the cast time of Shadow Travel by 20%.
Level 2
Revenant
Armor
Increase your maximum Health by 100.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 30%.
Level 3
Phantom Pain
Setback
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Level 5
Hell Hunter
Weapon
Generate 1 Ammo after hitting a fully-charged weapon shot.
Level 1
Infinity Engine
Stasis Field
Your weapon doesn't consume Ammo for 3.2s after activating Stasis Field.
Level 2
Old Wounds
Armor
Increase your maximum Health by 750.
Level 5
Paradox
Second Chance
Reduce the Cooldown of Second Chance by 1s.
Level 2
Temporal Divide
Stasis Field
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
Level 2
Rampage
Armor
Increase your Movement Speed by 40% for 4s after getting an Elimination.
Level 5
Ebb and Flow
Armor
Reduce the Cooldown of Shell Spin by 80% after falling to or below 40% Health.
Level 4
Surf
Shell Spin
Increase the travel distance of Shell Spin by 30%.
Level 3
Strongarm
Dredge Anchor
Reduce the Cooldown of Dredge Anchor by 1.2s.
Level 2
Salvage
Dredge Anchor
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Level 1
Side Tanks
Explosive Flask
Reduce the Cooldown of Explosive Flask by 0.6s.
Level 1
Side Tanks
Explosive Flask
Reduce the Cooldown of Explosive Flask by 2.4s.
Level 4
Contemplation
Dash
Heal for -15 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Level 2
Extraction
Dash
Increase your Movement Speed by 20% for 2s after Dash ends.
Level 4
Infiltration
Ambush
Heal for 140 after activating Ambush. This applies to each Ambush in the chain.
Level 2
Outnumbered
Shadow Bombs
Generate 2 Ammo after hitting at least one enemy with Shadow Bombs.
Level 2
Gathering Shadow
Ambush
Reduce the damage you take by 25% for 2s after Ambush ends. This applies to each Ambush in the chain.
Level 5
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
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