
Sixth Sense
Pounce
Reduce your damage taken by 20% for 2s after using Pounce.
Level 5

Street Cred
Armor
Increase your maximum Health by 200.
Level 4

Chase
Prowl
Increase the Movement Speed bonus while using Prowl by 30%.
Level 3

On Edge
Nine Lives
Reduce the Cooldown of Nine Lives by 2s.
Level 2

Walk it Off
Prowl
Heal for 40 every 1s while Prowl is active.
Level 1

Double-Time
Rocket Boots
Heal for 200 every 1s for 3s after activating Rocket Boots.
Level 4

Healing Station
Turret
Heal for 50 every 1s while standing near your Turret.
Level 2

Brave and Bold
Armor
Increase your maximum Health by 600.
Level 4

Failsafe
Armor
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Level 3

Bowling Ball
Rocket Boots
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Level 2

Mother's Grace
Earthen Guard
Reduce your damage taken by 10% and gain Immunity to Crowd Control while Earthen Guard is active.
Level 1

Steadfast
Armor
Increase your maximum Health by 750.
Level 5

Sacred Ground
Warder's Field
Reduce your damage taken by 15% while standing in Warder's Field.
Level 3

Stone Bulwark
Earthen Guard
Heal for 100 every 1s while Earthen Guard is active.
Level 4

Rolling Stones
Armor
Reduce your active Cooldowns by 16% after getting an Elimination.
Level 2

Lodestone
Warder's Field
Generate 2 Ammo after activating Warder's Field.
Level 1

Propel
Thrust
Increase the forward distance of Thrust by 75%.
Level 3

Decimate
Salvo
Increase the explosion radius of Salvo by 60%.
Level 4

Spitfire
Salvo
Reduce the Cooldown of Salvo by 1.25s each time Salvo hits an enemy with its rockets.
Level 5

Bask
Salvo
Heal for 35 for each enemy hit by your Salvo rockets.
Level 1

Rain of Fire
Thrust
Consume 30% less Booster fuel for 5s after using Thrust.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 30%.
Level 3

Harbinger
Soul Harvest
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Level 5

Subjugation
Juggernaut
Increase the distance traveled by Juggernaut by 40%.
Level 5

Apocalypse
Juggernaut
Heal for 450 for each champion hit by Juggernaut.
Level 3

Shattered Essence
Soul Harvest
Each Soul Fragment gathered Heals you for 15.
Level 1

Sinister Allies
Armor
Increase your maximum Health by 150.
Level 1

Earthsplitter
Cataclysm
Increase your Ultimate charge rate by 60%.
Level 1

Cursed Revolver
Weapon
Your Revolver becomes automatic, dealing 600 damage every 0.5s.
Level 1

Quick Draw
Weapon
Increase your Ammo count by 3.
Level 3

Watchful
Armor
Reduce all active Cooldowns by 40% after getting an Elimination.
Level 4

Elusive
Nether Step
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Level 3

Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 15%.
Level 3

Seething Hatred
Weapon
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Level 2

Abyssal Touch
Defiance
Reduce the Cooldown of Nether Step by 6s after hitting an enemy with Defiance.
Level 5

Sleight of Hand
Nether Step
Generate 2 Ammo after activating Nether Step.
Level 2

Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 20%.
Level 4

Elusive
Nether Step
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Level 3

Abyss Walker
Nether Step
Heal for 40 after activating Nether Step.
Level 1

Cursed Revolver
Weapon
Your Revolver becomes automatic, dealing 600 damage every 0.5s.
Level 1

Wormhole
Blink
Blink can be refired within 4s of its use to return to the initial casting location.
Level 1

Riftwalk
Blink
Increase your Movement Speed by 24% for 2s after using Blink.
Level 3

Great Distance
Soar
Increase the duration of Soar by 0.5s.
Level 1

Flicker
Blink
Heal for 250 after using Blink.
Level 5

Teleport
Blink
Increase the distance traveled by Blink by 24%.
Level 4

Swift Witch
Soar
Increase your Movement Speed during Soar by 10%.
Level 2

New Purpose
Armor
Increase your maximum Health by 250.
Level 5

A Broken Path
Dark Siphon
Increase the Healing received from Dark Siphon by 250 health.
Level 5

What May Come
Tendril
Reduce the damage you take by 8% for 3s after activating Tendril.
Level 2

Unified in Purpose
Dark Siphon
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Level 2

Crimson Ascent
Dark Siphon
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Level 1

Cauterize
Weapon
Your weapon shots reduce the effect of healing on your target by 25% for 1.5s.
Level 1

Hurl
Harpoon
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
Level 1

Mortal Skewer
Harpoon
Heal for 400 for each enemy hit with Harpoon.
Level 5

Dark Bargain
Shortcut
Heal for 250 every 1s while standing near a Shortcut.
Level 5

Cursed Weaponry
Harpoon
Generate 2 Ammo for each enemy hit by Harpoon.
Level 2

Dreadnought
Armor
Increase your maximum Health by 100.
Level 2

Expansive Vault
Shortcut
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Bulldozer
Weapon
Your weapon shots deal 20% increased Damage to Deployables, Pets, and Illusions.
Level 1

Wrecker
Weapon
Your weapon attacks deal 25% increased Damage to Shields.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Steady Aim
Sniper Mode
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
Level 1

Eagle Eye
Weapon
Increase the damage done by Headshots by an additional 25% of base for a total of 175% damage.
Level 1

Quick Scope
Sniper Mode
Reduce scope-in and scope-out time by 80%.
Level 4

Open Season
Sniper Mode
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Level 1

Octoppressor
Oppressor Mine
Increase the number of targets affected by Oppressor Mines by 2.
Level 2

True Grit
Sniper Mode
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Level 2

Tigron's Fury
Heavy Blade
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
Level 1

Flying Chakrams
Weapon
Increase your maximum Ammo by 1.
Level 1

Instrument of Fate
Heavy Blade
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Level 5

Imbued with Purpose
Heavy Blade
Reduce the Cooldown of Heavy Blade by 2.4s.
Level 4

Honed Senses
Combat Trance
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Level 3

Making the Cut
Heavy Blade
Heal for 80 for each enemy hit by Heavy Blade.
Level 2

Thanks, Grandpa
Protection
Increase Protection's Shield Health by 300.
Level 1

Field Study
Protection
Increase the damage done by allies by 10% while they are Shielded by Protection.
Level 1

Glyph of Freedom
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 5

Lifegiver
Protection
Heal the target of your Protection for 300.
Level 4

Timeshaper
Protection
Generate 6 Ammo for the target of your Protection.
Level 3

Winddancer
Protection
Increase the Movement Speed of your Protection target by 20% for 2s.
Level 2

Luminary
Astral Mark
Allies affected by your Astral Mark deal 10% increased weapon damage.
Level 1

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5

Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 1.6s.
Level 4

Lightyears
Astral Mark
Increase the range of Astral Mark by 16%.
Level 4

Relativity
Astral Mark
Heal for 40 every 1s for 10s after applying Astral Mark.
Level 1

Star Seeker
Stellar Wind
Increase your air control while using Stellar Wind by 14%.
Level 1

Dark Gifts
Abyssal Reconstruction
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
Level 1

The Price of Salvation
Abyssal Reconstruction
Heal for 375 over 1s after Healing an ally with Abyssal Reconstruction.
Level 5

New Resolve
Mark of Fate
Grant a 250-Health Shield to an ally for 2s when you Mark them.
Level 5

Priority Targets
Abyssal Reconstruction
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 1.5s. This effect can only occur once every 5s.
Level 3

Grand Design
Mark of Fate
Grants Marked ally 3% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Level 1

Battle-Ready
Armor
Increase your maximum Health by 50.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Cauterize
Weapon
Your weapon shots reduce the effect of healing on your target by 25% for 1.5s.
Level 1

Rejuvenate
Armor
Receive 5% more healing from other players.
Level 1

Rejuvenate
Armor
Receive 5% more healing from other players.
Level 1

Haven
Armor
Reduce the Damage you take from Direct attacks by 7%.
Level 1

Toot
Scamper
Using Scamper Heals allies within 25 units and you for 600 over 3s.
Level 1

Scoot
Scamper
Reduce the Cooldown of Scamper by 2s.
Level 5

Scurry
Scamper
Heal for 500 over the duration of Scamper.
Level 5

Wobbles
Scamper
Reduce your damage taken by 24% while using Scamper.
Level 3

Cozy
Magic Barrier
Heal for 100 every 1s while Magic Barrier is active.
Level 2

Shimmering
Magic Barrier
Reduce the Cooldown of Magic Barrier by 0.5s.
Level 1

Moonwalk
Armor
Increase your maximum Moonlight capacity by 8%.
Level 1
Showing all Guides
Select a god from the dropdown below to filter the guides.